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Using mipmaps for your launcher icon is described as best practice by the Android team. The default template places two icons in that folder(icon and launcher_foreground) because we could use Adaptive icons on level 26 and later: https://developer.android.com/guide/practices/ui_guidelines/icon_design_adaptive.
And you can find the icon.xml and icon_round.xml files in the mipmap-anydpi-v26 folder. It defined the Adaptive icons with foreground and background images.
So there're two workarounds for setting application's icon after API 26
And you can find the icon.xml and icon_round.xml files in the mipmap-anydpi-v26 folder. It defined the Adaptive icons with foreground and background images.
So there're two workarounds for setting application's icon after API 26
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While the Android API does not allow for Icons in Context menus you can see many places where Android is using them. Iron man the game download for android. Long pressing your home screen is one good example. Menu icons in Android 2.2 and below are drawn in a flat-front perspective. Elements in a menu icon must not be visualized in 3D or perspective. In order to maintain consistency, all menu icons must use the same primary palette and the same effects. For more information, see the menu icon.
- Use icon.png directly
- USe Adaptive icons(icon.xml)
This is why you can see two image sources in each mipmap folders.
Here, we need to know the usage of
Here, we need to know the usage of
anydpi
and v26
.- anydpi: These resources take precedence in any dpi. So even if you have mipmap-hdpi or mipmap-mdpi matching with current devices density, resource from mipmap-anydpi will always be picked up.
- anydpi-v26: This is an additional filter over just anydpi. This says resources will always be picked up from anydpi-v26 regardless of devices density only if SDK/API level is 26 or higher(Oreo).
As a result, your application will search that folder first. If it finds the icon file there, it will apply it. If not it will use the corresponding dpi mipmap folders.
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Is it recommended (or even possible) to do image Source binding to the mipmap folders from XAML?
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No. If you want to load local images, you have to place them in the Resources/drawable directory with Build Action: AndroidResource. Refer to this documentation for more details: https://docs.microsoft.com/en-us/xamarin/xamarin-forms/user-interface/images?tabs=windows#local-images
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Recent Changes > Asset Studio Integration in Eclipseposted Sep 13, 2011, 7:27 PM by Tor Norbye [ updated Feb 7, 2017, 9:24 AM by Scott Main]
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